Get ready for a nerfed Smart Pistol in Titanfall

3 min read


Titanfall’s Smart Pistol is a device that rapidly locks on to target, allowing you to fire a barrage of ballistics directly in to the cranium of an enemy pilot. It works like magic, allowing even the most unskilled player to run around the game like a futuristic Chuck Norris from the Delta Force of our imaginations. It is essentially hax. And it’s getting nerfed. Slightly.

On Friday Respawn’s detailed  the new magical unicorn cloud server-side patches, fixes and rebalancing that rolled out to Titanfall’s servers. Here’s why you’ve probably gotten fewer kills than you usually do, Smart Pistol wielders:

Balancing adjustments and general changes
– The damage indicator from Electric Smoke is now much more noticeable
– Search Drones will now show up in Classic Modes of Angel City
– Arc grenade/mine effects no longer draw on friendly Pilots and Titans
– Lowered the point value of defensive actions in Hardpoint mode and CTF.
– Increased the score limit in Attrition
– Flag Return points reduced
– Flag Carrier killed points reduced
– Explosives detonated by Dead Man’s Trigger are now slightly delayed
– Explosives detonated by Dead Man’s Trigger now play a warning sound before exploding
– Slightly decreased the damage of the Smart Pistol when not locked onto a Pilot
– Slightly decreased the hip-fire accuracy of the Smart Pistol
– Certain Burn Cards could be exploited to give multiple uses
– Evac Dropships are now more responsive to Pilots entering them
– Hacking a Mega Turret will now restore it’s health to full
– Cluster Missiles damage reduced against Evac Dropships

Bug Fixes
– Titan could become stuck in the position he lands in
– Auto-Titan wouldn’t stand up until you embarked into it
– Several rare server issues restarting the game in to the lobby
– Pilot could end up out of bounds while rodeoing a Titan as it is destroyed
– Pilot could warp through certain locations when jumping off a Titan
– Rodeoing a Titan that has been doomed by your SMR could kill you
– Players being able to enter some geometry in Smuggler’s Cove
– Titanfall will now give proper kill credit when it kills a Pilot embarking into their Titan
– Minions in Attrition now continue to spawn until the Epilogue begins
– Player couldn’t hack a Mega Turret console
– Server would sometimes error when leeching a Spectre
– Hardpoints sometimes awarded defense score to players not near the hardpoint
– Rare issue when ejecting from a Titan
– Server would sometimes error after a match while returning to the lobby
– Double XP burn card sometimes not being applied properly

Titanfall’s fun and all, but what it needs right now, more than balances and fixes is some new game modes. Thankfully, that is coming – though Respawn’s tight-lipped about the actual new modes, or when we might expect them.

Last Updated: March 24, 2014

Check Also

10 games that would benefit from shamelessly stealing PUBG’s Battle Royale ideas

Everybody wants a slice of that Battle Royale pie right now that PlayerUnknown’s Battlegro…