Mighty No 9 continues to disappoint backers

2 min read


I have a relatively strict personal rule about Kickstarter: No matter how enticing, never back anything. One project I was very, very close to backing was Mighty No 9, the retro Mega-an-styled game from Keiji Inafune and Comcept. When it was first revealed in 2013, it showed the right things: great classic Mega-Man gameplay, fun enemy robots, and a killer soundtrack. It promised to fill the great blue bomber-filled hole in my heart.

I very nearly backed it. I’m glad I didn’t, because it’s been a shambles since. The game took what seemed to be forever to actually be released, and once it was finally out, proved a terrible, $3.84M disappointment. If Mighty No 9 was good at dishing out disappointment, it seems to be the gift that keeps on giving. Backers have finally received their physical rewards, and they’re a little on the awful side.

Backers who pledged $60 or more could have chosen to receive a physical NES or Famicom-styled box for the game. With the game being a digital release, it wouldn’t need a physical box, but collectors like this sort of thing.

“Mighty No. 9 doesn’t technically NEED a physical box, but then you don’t technically NEED to breathe, do you?” Mighty No 9’s Kickstarter campaign page says. “Well yes, of course you do — just like you NEED this box!”

The physical rewards had an intended ship date of April 2015, but that obviously didn’t happen. They’re finally reaching backers now, two years later – and Mighty No 9 is disappointing backers for a second time.

The boxes are the right proportions, matching original NES and Famicom boxes perfectly. What doesn’t match – at least in the case of the Famicom ones – is the manual, which doesn’t even fit inside the game box. The box also arrived as flat sheets, with a little assembly required. And naturally, backers are disappointed.

What a joke.

Last Updated: July 27, 2017

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