Home Gaming Mortal Kombat 11 port studio QLOC is helping CD Projekt RED on cyberpunk 2077

Mortal Kombat 11 port studio QLOC is helping CD Projekt RED on cyberpunk 2077

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Cyberpunk

Earlier this month, we learned that the eagerly-anticipated cyberpunk was being delayed, moved from its original April release date to later in the year. It’ll now be coming on 17 September 2020. According to CDPR, they need the time to make the game “perfect.”

“We are currently at a stage where the game is complete and playable, but there’s still work to be done,” the developer tweeted. “Night City is massive – full of stories, content, and places to visit, but due to the sheer scale and complexity of it all, we need more time to finish playtesting, finishing and polishing. We want Cyberpunk 2077 to be our crowning achievement for the generation and postponing launch will give us the precious months we need to make the game perfect.”

They’ll now be getting some help courtesy of Polish port studio QLOC. QLOC is one of the better porting companies in the business, having helped turn the PC version of Mortal Kombat X from a trash fire into something workable. They’ve since done the PC porting on Injustice 2 and the multi-platform porting on Mortal Kombat 11 for PC, Switch and Stadia. They’re also the wizards behind the Switch version of Hellblade: Senua’s sacrifice, which seems to operate using black magic. They’re also behind the PC versions of Super Street Fighter 4 Arcade Edition and Street Fighter x Tekken, and the remastered version of Dark Souls. Look, their track record is all over the place, but they helped fix Blight Town, and that’s gotta count for something.

“We are proud and honoured to once again have the opportunity to work with CD PROJEKT RED, which has partnered with QLOC to gain additional support with game development and quality assurance testing. Our teams are extremely excited to be involved in the making of what we consider one of 2020’s most anticipated games.”

This gives a little bit of credence to rumours that the base versions of the current gen consoles are what’s holding Cyberpunk 2077’s release back. If there’s a studio that could help fix that, it’s QLOC.

Last Updated: January 28, 2020

9 Comments

  1. Original Heretic

    January 28, 2020 at 09:38

    So, the fate of the [cyber]world is being decided by….MORTAL KOMBAAAAAAT!!

    Reply

    • BradeLunner

      January 28, 2020 at 11:41

      Why doesn’t this have more likes

      Reply

  2. HairyEwok

    January 28, 2020 at 09:24

    Within game development, is the console version usually made first and then that ported to PC or is it a per case situation? I ask because the latter i feel will always get the shittier version in the start. So if Cyberpunk was made for PC and then ported for console, the poor console people will get a rocky release day.

    Reply

    • Original Heretic

      January 28, 2020 at 09:38

      Only happens sometimes. And these days, less so.

      Reply

  3. D@rCF0g

    January 28, 2020 at 10:22

    You know what, I am not against some extra QA for a game that has to live up to the hype!

    Reply

  4. BradeLunner

    January 28, 2020 at 11:48

    What exactly does QLOC do? How do they make something made for a ps4 run on the switch? I’m have no coding experience, but it really does seem like black magic. Only the good kind, not like masterdata. It’s fascinating

    Reply

    • AirieF3nix

      January 28, 2020 at 16:20

      They do what logically must be done to port a game to a slower hardware: reduce features, either graphical features (resolution, effects, anti-aliasing, etc) and sometimes playable ones (less enemies, smaller levels). Not to diminish the work of QLOC, they deserve all the respect, but optimization can only go so far and revolutional magic-like innovations in code optimization isn’t usal.

      To begin with, the max resolution the Switch can handle is 720p (vs 1080p or even 2160p of PS4/Xbox) to which they can also add dynamic resolution (reduce resolution the more stuff is happening on screen), usually render effects at half or a quarter of resolution (blur, bloom, bokeh, etc), less or even no anti-aliasing, smaller textures, shadows rendered at less resolution, the list goes on and on.

      Reply

      • BradeLunner

        January 29, 2020 at 15:17

        Thanks! You’re right that’s pretty logical

        Reply

  5. MORNE NELL

    January 28, 2020 at 12:39

    So if we take the “blue pill” then cyberpunk does not excist and we keep on playing MK

    Reply

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