In case you haven’t noticed yet, I’m rather excited for Evolve. It went from not being on my radar at all, to being my most anticipated multiplayer game. However, we’ve only seen one mode – Hunt. Now, the entire evacuation campaign is explained.
According to Turtle Rock, there are over 800k possible paths – an insane amount of variety to ensure unique experiences each time you play. But how does that work? Well, there’s an Evacuation campaign linked to the new trailer that we saw yesterday. Here’s how it all fits together.
For those who don’t watch videos, the voice-over lady explains that a “campaign” is divided into five days or rounds. The premise is that Shear is overrun with monsters and the hunters must help as many civilians survive as possible, getting them to an escape ship in five days time. During those days, hunters and monsters go head to head in various modes. Depending on who wins each match, the next map will have unique upgrades or differences, from toxic clouds to defense turrets.
We’ve seen plenty of videos of the Hunt mode – that’s what was available to play at rAge, E3 and during the Alpha a month or so back. In case you’ve already forgotten what the mode entails, here’s a quick video (and the non-YouTube link).
Most interesting to me are the new game modes. First up, we’ve got Nest which is described as:
Nest mode has the Monster player protecting its brood, randomly scattered all over the map, while the Hunters are out to scramble some alien eggs. If the Monster is able to get to the eggs, it has the option to hatch one of them into a minion – a stage 1 Goliath that runs around, aggro-ing Hunters. Hunters win by destroying all the eggs and the minions, or killing the Monster.
I like the sound of that – it’s not just about hunting the monster on the map, but also about finding and destroying its eggs. Plus, as the monster, to be able to get a minion and take on the hunters together… now that sounds like a blast. Here’s the teaser video (and version for the non-YouTubers):
The inverse to this is the new mode, Rescue. Here, injured colonists are trying to escape from the monsters. Hunters will need to find, revive and protect them as they help the survivors flee to escape pods. Of course, the monsters will be trying to find the colonists, too. Whoever saves or kills the majority of the colonists, wins.
Of course, it all comes down to the final map, Defend.
Winner takes all. If you’re playing from the Hunter perspective, you’re desperately defending the Evacuation point while the ship is fueling up to escape. As a Monster, you’re leading hordes of Goliath minions as you attack the Evacuation point in waves. Will the Monsters break through and destroy everything? Or will the colonists get away in time?
The most interesting part of the whole thing is how the various modes fit together. Turtle Rock reveals a possible outcome of the campaign, imagining the monster winning certain rounds vs the hunters winning others. Here’s how it could all play out.
Now this seems like a fantastic campaign, and I’m really keen to see how it plays out from map to map and mode to mode. All of these will be available to play next year in the Beta, and of course in the final release of the game. I am far too excited to get my hands on this; the more I hear about the game, the bigger and more nuanced it gets. This will definitely be a ton of fun to play with friends; I just might have to get it on all platforms so that I can play with everyone regardless of where they want to jam.
Last Updated: December 4, 2014