Alright, settle down everyone. This â€œultimate driving simulatorâ€ pissing contest is starting to get a little ridiculous now. Last week we had EA Senior VP Patrick Soderlund and Codemasters CEO Rod Cousens declaring open-season on Polyphony’s Gran Turismo 5. Now, it seems as if boss-man Soderlund has spurred on one of his employees over at the Need For Speed Shift 2: Unleashed development house.
Andy Tudor is the lead designer for NFS Shift 2: Unleashed, and Eurogamer recently had a chat with him regarding the second entry into the less acradey, more authentic Shift franchise. He has no problem envisaging Shift 2 as becoming the dominant driving simulator on the market, and he took the opportunity to liken the Forza series and Gran Turismo 5 to â€œstamp collectingâ€.
He was referring to the amount of unlockable cars in each game. Everybody knows that GT5 has a ton of cars to collect, but for Tudor, they’re not getting into â€œa numbers game. We’re not going to add a thousand irrelevant carsâ€.
He didn’t stop there though, and continued to blame the abundance of cars in each series as the reason why he thinks Forza and Gran Turismo sucks; obviously it has absolutely nothing to do with the fact that he is developing a rival game. No, not at all.
â€œBoth those games, to me, are almost like encyclopaedias. You’ve got a thousand cars, a thousand tracks, whatever, and basically the game is about earning cash to get another car, earning cash to get another car. It’s like a grind.â€
So, what is he aiming for if not a glut of cars?
â€œThe fun is behind the wheel, feeling you’re on the edge, pushing it to the limit, putting in the cars that are relevant and cool to drive, allowing you to completely customise those from factory to the works level we had in Shift 1, and giving you the chance to then play against your friends in a social way.â€
This isn’t going to end any time soon, is it?
Last Updated: December 1, 2010