Out of all the games arriving with the Xbox One, Dead Rising 3 looks like the most fun. It’s massive, gorgeous and clearly benefitting from all those extra horses under the Xbox One hood. Performance that now allows dozens of unique zombies to start shuffling towards your tasty, nutritious braaaaaiiiinsss…
“You’ll never see the same zombie twice,” said Capcom producer Mike Jones to CVG.
It’s all procedurally generated: hair styles, clothing, colours, textures. And the gore is too: missing jaws, missing eyes… it’s all totally dynamic. That’s a whole system that we built. We didn’t just model the zombies, we had to model the pieces and the system puts them together.
Technically, that will be true. You’ll most likely see one zombie who bears a resemblance to another one, but with a different shade of face-rot or with two eyeballs intact. So again, technically, that’s true. Still, the game is looking mighty fine, and it’s not just the zombies who will benefit from more variety.
Buildings are also going to be more unique, thanks to textures and all that fancy new next-gen technology."You’re looking at more custom work and less reuse," Jones said.
We’re not using the same textures over and over again, nor are we using the same geometry over and again. Every building and every interior in Dead Rising 3 is hand made and hand crafted. You’ll never see the same building twice.
Dead Rising 3 is one of the big name launch titles for the Xbox One. It’ll be rolling into stores on a motorcycle outfitted with flamethrowers and chainsaws when the console launches. While it won’t be playable at rAge this weekend, a zombie horde mentality should be able to overpower the security looking after that game.
Last Updated: October 1, 2013