Sony were offered TitanFall, didn’t take it

3 min read


I’m taking this with a bit of salt because it’s been posted up on a website I’ve never heard of and doesn’t link anywhere trustworthy. But at the same time it seems plausible, and the info apparently comes from Geoff Keighly’s “Final Hours” of Titanfall – so why not take a look.

According to fauxbuzz TitanFall developers, Respawn, got themselves into a bit of a situation creating the game where they simply ran out of money to produce the game on anything other than the Xbox One.

Originally the game was planned to have a single player campaign but that was cut to save costs and then they realised they either needed a cash injection or the game was going to be pushed out on a single platform and incomplete.

They approached the publisher, EA Games, to discuss the issue who then took the problem to Sony and Microsoft.

However Sony weren’t ready to put in a large amount of funding for a PS4 version as it was still a long way from being completed, however they did offer to help fund a PS Vita version which thankfully didn’t happen. Toning down TitanFall to a Vita could have ruined it.

Microsoft on the other hand were more interested as they wanted to launch the Xbox One with a true top tier title and as such they agreed to pump in a lot of finances to help complete the game in exchange for total exclusivity for this version of TitanFall.

In the end this ended up being a bit of a negative for TitanFall as they then forced Respawn to use their Azure data centres as servers which means many people in smaller countries are struggling to play the game as the LAG is heavy.

TitanFall is an awesome game and one that I think breaks a lot of conventional thinking when it comes to shooter games, but what I really want it TitanFall 2 with a full single player campaign and P2P gaming so we can setup some local gaming tournaments.

“The way Respawn saw it, the developer had never agreed to full exclusivity for Titanfall on Xbox platforms, only an exclusive window of up to 13 months. Zampella maintains that the team only found out that EA had turned an exclusive window deal into permanent exclusivity in the summer of 2013, weeks after the game’s spectacular showing at E3. The deal was a complicated one as Respawn wasn’t dealing directly with Xbox. Instead, terms were negotiated through EA, which signed a larger, overarching partnership deal with Microsoft for the Xbox One. In order to make the economics work and keep Titanfall alive, EA needed a first-party publisher to invest. Xbox was willing to step up and save the project, which turned out to be a wise bet. Xbox now has one of the biggest games of the year as an exclusive to it’s platforms, although it lays no claim to any sequels.”

Last Updated: April 17, 2014

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