Whenever there’s a new sonic game, fans of the little blue bastard get their hopes up, believing that this time, man THIS TIME, somebody’s going to get it right and make a sonic game worthy of its legacy. Inevitably, they end up with broken hearts and crushed dreams. There’s a brand new set of sonic games called Sonic Boom. are they any good? Nope.
SEGA opted to not send the game to reviewers, and it’s pretty easy to see why. Here’s what the brave souls who have played the games have to say.
Sonic Boom Rise of the Lyric (Wii U)
Gameinformer – 4/10 (their sub heading, “Bored of the Rings,” is pure genius)
I was initially excited when Sega first announced that Big Red Button would be developing Sonic Boom. I thought Sega handing the iconic license over to a new developer might shake Sonic loose of the slump he’s endured via a string of rough Sonic Team titles. Unfortunately for fans and the Hedgehog himself, Sonic Boom is a blemished bore.
It’s an extraordinarily bad sign when the television show based off a video game is better than the source material itself, but that’s the case here. Even for the most hardcore fans of the famous blue blur, avoiding Rise of Lyric and instead tuning into Cartoon Network on Saturday mornings is the best way to achieve an easily digestible Sonic Boom fix.
It’s admirable that Sonic Boom: Rise of Lyric tries so many new things, but every path it follows is a dead end. While the environments look decent and collectibles help give the short story some legs, the lack of difficulty, variation, and personality ruins any chance it had of making Sonic relevant again. Now that Sega has rushed through their exclusivity agreement with Nintendo they might have a bit more time to spend on making a worthwhile followup, but from the looks of things this spinoff has already been run into the ground.
The 3DS game doesn’t seem to be any better.
Sonic Boom: Shattered Crystal attempts to inject puzzle-solving and heavy exploration into the classic Sonic formula, and the result is a mess of gameplay styles that never feel comfortable with each other. Running one minute and clumsily searching for required hidden items the next is awkward and unrewarding, and being forced to retread the same level several times before unlocking the next is a bore. With a heaping helping of poorly written and unskippable cutscenes, Sonic Boom: Shattered Crystal is a slog that never finds its footing.
The game’s sorriest mistake is the “story” that can’t be skipped. These segments largely amount to random combinations of the four main characters trading bad jokes, such as running the difference between “who” and “whom” into the ground. Why force a story if it doesn’t treat these characters as anything more than annoying comedians who happen to be fellow heroes? Why add another interruption to the prospect of blazing action? Ironically, Sega doesn’t understand that, with Sonic, a lack of consistent speed kills.
Right then! Who’s surprised?
Last Updated: November 14, 2014