There’s a lot I liked about the Order: 1886, the debut PlayStation 4 game from master of the PSP, Ready at Dawn. It’s still one of the best looking games available for any system right now, with a great, admittedly underexplored alternative universe. There’s also a lot about the game I didn’t like – like its lack of character, lack of player agency and humdrum gameplay. The game hasn’t sold as well as Sony or Ready at dawn are likely to admit. According to notoriously wishy-washy sales aggregator VGChartz, the game has sold through 870 000 copies world wide. Donning his PR mask, new company CEO Paul Sams says that the game’s sales are on their way to meeting sales expectations.
“While we would love to share with you how well The Order: 1886 has performed since it release, those are numbers that only Sony can divulge,” he said in an interview with Game Informer. “Suffice it to say, we are very proud of that game, and we are well on our way to achieving the sales performance that we sought,” he added.
I find that hard to believe, really. Still, it should hopefully be enough to set up a well-deserved sequel. While I had many, many issues with the game, I would love to see them fixed in a follow up. That was the plan all along, according to former head Ru Weerasuriya, now president and Chief creative chap
“We feel that The Order showcased the fruits of our labor on technology,” he told Gi.biz. “That was one of the biggest focuses for the team having come from PSP and jumping directly to PS4. The first game was more than anything a launch platform to build upon. And as I mentioned in the past, The Order was never written as a one-off story. There is a lot more to tell as you can see from the way the game ends. We of course have aspirations for the future of the IP and our involvement in its growth.”
Sams, former chief operating officer of Blizzard, is going to help Ready at Dawn grow its incredible engine, publish its own and others’ games and move to being a full multiplatform developer. While The Order: 1886 may have been a misstep, the company’s work on the PSP was outstanding – and I have no doubt we’ll be seeing good things from Ready at Dawn in the future.
Last Updated: June 9, 2015