Home Gaming The Titans in Titanfall can’t shoot through walls

The Titans in Titanfall can’t shoot through walls

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The day we fight back

Over on the official TitanFall community forums a member of the community asked about whether or not we are going to be seeing destruction or anyone shooting through walls in the game when it is released. At first this disappointed me but the developer clarified the decision by stating.

No shooting through walls for this title. It’d take a fair bit of design work to do otherwise, especially with the power of the Titan weapons. From a realistic standpoint you would expect them to be the most effective at penetrating walls, but that would just make life suck for Pilots.
Besides, there are other ways to root out campers.

One of the biggest challengers for this game is that the Titans are obviously massively overpowered against the pilots and while taking down half the building to ensure you kill the pilot is an option in real life it would take a lot of the fun out of the game.

However not all the community agrees with someone with the massively mature name of TPoppaPuff responding

Lame. Hopefully for the sequel you’ll move towards a more proprietary engine where you can work that into the design suitably. The Titan’s weapons could actually be easily balanced by having their bullets appear to ricochet/refract (neither of those are correct, but still) through the walls at drastic angles so as to appear dangerous and be potentially dangerous if standing against a wall, but harmless just a few feet away because they spread in every direction that you’ll never hit anybody who’s not up against the wall. And if you are up against the wall against giant mech machine guns that’s an idiotic strategy used by people in video games that breaks immersion and should be punished.

And I agree with a lot of what he says, however when a developer states theyโ€™ve made a design decision then we need to just accept it and see how the game turns out.

Maybe it takes the immersion and fun out of the game and if so the sales and reviews will reflect that and they will live or die by their decision.

Talking about life or death, Vince Rampella also recently tweeted that the upcoming Open Beta will require you to have a code to get in but the codes will not be region locked.

According to Vince they are going to try and make this Beta as big as possible so hopefully the codes are easy enough to get your hands on. Right now we are busy kidnapping the relevant parties significant others to ensure we get some codes to give away to you.

The things we do for you guys and girls.

Last Updated: February 11, 2014

56 Comments

  1. Spathi

    February 11, 2014 at 11:48

    The game isn’t even released yet and I’m already tired of hearing about it ๐Ÿ™

    Reply

    • JustAnotherGamer

      February 11, 2014 at 11:53

      I don’t think it’s a game that I’m going to enjoy. So tired of hearing about it, and so tired of the hype surrounding it.

      Reply

      • Spathi

        February 11, 2014 at 11:58

        Exactly. I’m not implying the game will suck, but to me personally it’s just COD with mechs, and I despise COD.

        Edit: Yeah I know, wait till you play it blah blah blah ๐Ÿ˜›

        Reply

    • Melasco

      February 11, 2014 at 12:05

      Amen to this…. It’s like there’s really just nothing worthy to report on currently after all the next gen hype from last year…

      Reply

    • Hammersteyn

      February 11, 2014 at 12:12

      What about Watchdogs ๐Ÿ˜›

      Reply

      • ElNicko

        February 11, 2014 at 15:36

        Thats in second place, and in third we have Wildstar……though my opinion may change on Wildstar when that Beta key finally arrives

        Reply

  2. Werner Morris

    February 11, 2014 at 11:58

    I can see their standpoint. It’s valid. Multiplayer will suck if you can just walk around blowing up every building you see to kill everyone inside it. What’s the point then? Fun for 5 minutes I’d say…

    Reply

    • Robert Hart

      February 11, 2014 at 12:14

      Yet battlefield multiplay is the best and there you can destroy entire buildings. I think they just have very low ambition.

      Reply

      • Hammersteyn

        February 11, 2014 at 12:14

        Best? For me best is what you look for in MP

        Reply

        • Robert Hart

          February 11, 2014 at 12:15

          Sorry, what?

          Reply

          • Hammersteyn

            February 11, 2014 at 12:19

            LOL, okay so COD is for people who like fast paced deatmatches in smallish environments. BF is more for those looking for a proper military type shooter that’s why you have much bigger maps with tanks and planes. Then you still have people who play Planetside2,CS or Quake. All five differs but it’s like different brands of beer. Sure you drink either Black Label or Castle but you always have a favorite.

          • Robert Hart

            February 11, 2014 at 12:32

            Yeah, except Titanfall was never meant for just the COD guys.

          • Hammersteyn

            February 11, 2014 at 12:37

            Very true, but you also can’t please everyone.

          • ToshZA

            February 11, 2014 at 14:00

            I enjoyed Q3A, UT2k3, and CS all equally. As far as shooters go, they all differ in some way, but they’re all the same basic thing. Point, click and kill faster than the other guy to win.

      • Rags

        February 11, 2014 at 12:25

        No destruction in Unreal Tournament, Quake, ET, CS. These games are a lot better balanced.

        Reply

        • Robert Hart

          February 11, 2014 at 12:32

          You can shoot through walls and doors in CS.

          Reply

          • Rags

            February 11, 2014 at 12:39

            Yep and that takes good amount of skill to do. But refraction will just induce randomness. The blight of the modern shooter. ๐Ÿ˜›

          • ToshZA

            February 11, 2014 at 13:59

            There are no mechs in CS

          • iAmWeasel

            February 11, 2014 at 14:01

            You can shoot through walls with tanks in BF games.. it does no harm to the balance of the game.

          • ToshZA

            February 11, 2014 at 14:11

            oh god. Seriously, you have a brain, use it.

          • Johan du Preez

            February 12, 2014 at 16:39

            You dont have a brain obviously …. its rich that you spout that comment every time when you are faced with a valid argument and dont have a leg to stand on.

            Got any valid argument for the comment above ?

            Let me paste them here for you so you dont get confused.

            Q: “You can shoot through walls with tanks in BF games.. it does no harm to the balance of the game.”

            A:

            Q:”You can shoot through walls and doors in CS.”

            A:

            Please give show us you use your brain and give a reply to those two questions. Actually the source engine had Mech’s in in the early 2000’s by modders and guess what they could shoot through walls.

            I wont hold my breath …. the bs is strong with this one.

            Legend: “Q” stands for Question.
            “A” stands for Answer.

        • iAmWeasel

          February 11, 2014 at 13:59

          The reason why those games didn’t have destruction was more about the technical limitations of the time, rather than a design choice. Who’s to say those games would not have been a lot better if they had that feature?

          Reply

          • Rags

            February 11, 2014 at 14:36

            We who are still playing it.

          • Johan du Preez

            February 12, 2014 at 16:34

            You realise that Titanfall runs on the CS engine its called the “Source” engine. Did you figure it out yet ? They cannot do it because the Source engine cannot do it ….. ROFL. That same technical limitation applies to Titanfall because it uses the exact same engine …

            Do you understand now ? Go to the Wiki or google so you can verify it ….

      • ToshZA

        February 11, 2014 at 13:59

        You have a very narrow mind.

        Reply

        • Alien Emperor Trevor

          February 11, 2014 at 14:14

          hehe possibly my favourite DoW quote – “An open mind is a like a fortress with its gates unbarred & unguarded.”

          Reply

    • The_Assimilator

      February 11, 2014 at 12:25

      Screw multiplayer, I want an immersive singleplayer experience. But I guess it was to be expected that ex-CoD devs would only be capable of making a multiplayer game with the thinnest of singleplayer campaigns added as an afterthought.

      Reply

      • Weanerdog

        February 11, 2014 at 15:04

        This is only MP, no single player at all.

        Reply

  3. Alien Emperor Trevor

    February 11, 2014 at 12:04

    I’ve never understood people’s search for immersion in a video game. Maybe it’s just my broken mind, but I never forget that I’m playing one because there’s only a monitor in front of me but a real world around me. You want immersion, get a Rift that cuts off the rest of the world. A 2D image can never immerse you.

    If the choice is between immersion & fun, I’ll choose fun thanks. And don’t even try telling me that you suddenly can’t enjoy a game because one little thing bugs you because it’s not “real” enough. The whole damn game isn’t real. That’s why we have the suspension of disbelief.

    Reply

    • Robert Hart

      February 11, 2014 at 12:14

      Battlefield’s destruction seems to work just fine.

      Reply

      • ToshZA

        February 11, 2014 at 13:58

        Yes, but that destruction doesn’t destroy the balance of the game. Shooting through walls in Titanfall, would.

        Reply

        • iAmWeasel

          February 11, 2014 at 14:03

          And you know this because you have played Titanfall with destruction? Or you just by default believe everything that PR people tell you?

          Reply

          • ToshZA

            February 11, 2014 at 14:10

            Ok lets use some logic here, yes, logic. Something you and Mr. Rob seem to have a scarcity of. Mech’s firepower is going to be a LOT more than a handheld rifle. Because the gun is as big as a man. This is common sense. Now, without cover and hiding spots, all a mech would have to do is spawn and shoot everywhere. Win. Ok, so that sounds like fun? What about the 6 guys who aren’t in a mech on the other side? They spawn, and die from a mech 3 buildings away who can’t see you but is just shooting randomly in your direction. Fun? No. Can these same 6 guys do anything, just after they get spawn-killed? No. They just quit. Wouldn’t you?

            Where is the balance in that?

          • iAmWeasel

            February 11, 2014 at 14:18

            Have you actually played a MP game with destructible environments? It doesn’t work anything like how you described in games like BF where there are tanks which also have guns “as big as a man”. Just because you’re firing at a building it does not mean that, a) you automatically hit whatever is inside, and b) that the building comes down in 2 seconds. It is perfectly balanced and just makes the game a more intense ride.

          • TwinStripeUK

            February 11, 2014 at 14:57

            I’d take issue with that in both the CoD and Battlefield examples, the environments in question are only partially destructible and then only under certain conditions (such as the KEM strike in CoD:Ghosts and the ‘Levelution’ moments in BF4). Do a few searches and you’ll find tons of complaints on forums that it doesn’t work across the board on maps.

            I’ve always found it ridiculous that you could blow a hold in one wall like it was tissue paper, whereby another would hold up to a full-on nuclear strike.

            I’d rather it were left out all together, as it stops the first one to get a Titan from owning the match by spray killing everything.

          • ToshZA

            February 11, 2014 at 16:17

            You have a brain. Thank god!

          • ToshZA

            February 11, 2014 at 16:16

            See, I actually have spent some good time in BF4. The difference is that there are 32 players a side. So if 6 get pwnt by that tank (it happens, a lot), the others just come by and destroy it with a helicopter, rocket launcher, or tank of their own.

            Titanfall is 6v6. 1 mech can wipe a team with that power. 1 BF4 tank could do the same.

            So yes, blowing buildings up with a tank IS balance in 32v32 combat. It isn’t in 6v6.

          • Johan du Preez

            February 12, 2014 at 16:27

            The thing is that you cant read between the lines let me translate his comments for you.

            “We cannot put shooting through walls in because the engine that’s a decade old cannot do it properly and we dont have the resources to figure it out and tack it on.”

            Its pretty simple ….

          • ToshZA

            February 12, 2014 at 16:31

            Putting words in people’s mouths. Genius, why didn’t I think of that? I could win every argument that way.

            No. It simply would ruin the game, and turn it into mech wars. That’s what shooting through walls would do. Great if that’s what you want, there’s a F2P title already out there for you. Made by a japanese studio, apparently it looks incredible.

            Titanfall isn’t mech wars.

  4. RinceThis2014

    February 11, 2014 at 12:11

    I agree, having them punch through walls at people hiding will lead to chaos.

    Reply

    • Gr8_Balls_o_Fire

      February 11, 2014 at 12:37

      Read: Fun

      I’d love to punch through a wall to hit some puny human square in the.. Human

      Reply

      • RinceThis2014

        February 11, 2014 at 12:56

        HAHAH ๐Ÿ™‚

        Reply

      • Captain GUZ

        February 11, 2014 at 13:10

        Silly little human what did you think was gonna happen

        Reply

      • ToshZA

        February 11, 2014 at 13:57

        Yeah the problem comes in that it’ll deteriorate into a rush to get your mech, and then see who can outlast the others in that mech. They wanted it to be fun for both the mech players and the normal on-the-ground troops, at the same time, no matter who they’re against.

        Shooting through walls would ruin this game.

        Reply

  5. Robert Hart

    February 11, 2014 at 12:13

    This game has become a joke. Its just another bad COD with mechs.

    Reply

    • Hammersteyn

      February 11, 2014 at 12:15

      Less players on a side too.

      Reply

    • ToshZA

      February 11, 2014 at 13:55

      Have you played the game yet? Thought not. Try judge a game AFTER you’ve actually played it, hmmm?

      Reply

      • Johan du Preez

        February 12, 2014 at 16:23

        I agree with Robert do you have any proof that it wont be ? WE have all the proof in the gameplay trailers that it plays exactly like COD. Go and look at the trailers and you will see, where’s your proof that it wont be?

        Reply

        • ToshZA

          February 12, 2014 at 16:33

          The gameplay certainly looks NOTHING like CoD. God, now you’re inventing shit. Does CoD have the mobility in jet packs? No. Does it have mechs? No.

          How can you or anyone else honestly judge a game before you’ve played it? How? Are you a dev? NO. You’re an imbecile.

          Reply

  6. Mossel

    February 11, 2014 at 12:13

    Is this “Vince Rampella” related to a certain politician?

    Reply

    • Hammersteyn

      February 11, 2014 at 12:19

      If not he probably knows a couple

      Reply

  7. Hammersteyn

    February 11, 2014 at 12:14

    Thanks for getting us those BETA codes Gavin. At least we will be able to see what all the fuss is about.

    Reply

  8. Rags

    February 11, 2014 at 12:21

    Casuals….

    Reply

  9. HvR

    February 11, 2014 at 13:22

    Fundamental flaw in this game is the mech design, Mechs are tank replacements, slower in movement with huge amount of fire power but very limited ammo.

    In TitanFall the Titans feels like a Mario Mushroom, just makes you bigger.

    Reply

  10. iAmWeasel

    February 11, 2014 at 13:52

    This game looks fugly.. and no I don’t want to hear some regurgitated point graphics not mattering in games.

    Reply

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