Halo 5: Guardians is coming soon, and it looks to be the most technically impressive feature-filled Halo to date. That’s an obvious statement really, given that it’s the newest game in the series, and the first real new one on Microsoft’s new hardware.
There’s one major shortcoming though, an area where he game genuinely feels like it’s taken a step backwards, paradoxically, in the name of progress. It’s nixing the game’s split-screen, removing the once popular feature, destroying the couch-based co-op and adversarial multiplayer that was once one of the space shooter’s defining features.
It’s a move being implemented to make the campaign, and by extension the multiplayer, more grandiose than it’s ever been, and it’s one that gotten right up the nostrils of many couch-bound Spartans. Here’s the thing though, as much as everybody likes to complain, it’s something that hardly anyone uses, says Microsoft’s Phil Spencer. He insists that the very loud, very angry people decrying the loss of Halo splitscreen are very much in the minority.
“We see the robustness of what Xbox Live is today and where people are playing across Xbox Live – you at your house, me at our house. We know that’s the vast majority of the co-op play,” he told Gamespot.
The decision to drop split screen was to make for a better game.
“With Halo 5, the team really wanted to focus on making that experience great, both visually on the screen that you’re looking at, and all the systems in place,” he said.
I get that. I do believe that it’s code for “The Xbox One isn’t quite powerful enough to deliver the game we wanted in splitscreen!” but that would be awfully presumptuous of me.
I’m genuinely upset by the removal. While I’m not the biggest fan of Halo r its universe, it’s one of the very few shooters I allow my younger son to play, and we’ve had a great time playing through the Halo games cooperatively via splitscreen.
Last Updated: September 28, 2015