Titanfall was one of the darlings of E3 – a multiplayer FPS, using “the cloud” and exclusive to Microsoft. Or is it? Perhaps I just don’t understand what is meant by the term ‘exclusive’.
The PR machine keeps spinning Titanfall as showing the power of the Xbox One. In fact, here is a video all about why it’s an Xbox One exclusive
However, the fallacies are already clear – we need the power and architecture of the Xbox One in order to play Titanfall, yet it will also be releasing on Xbox 360 and PC. Ummm, did I miss something? I thought Xbox 360 wouldn’t be able to handle it, and that developing for multiple platforms was more expensive and difficult.
Then there is this interview with Vince Zampella, CEO of Respawn (the studio behind Titanfall). When asked if “the PlayStation nation has to wait for Titanfall, too?” Zampella responded with “that’s right”. While trying to skirt the question, it appears that Titanfall will only be available on Microsoft platforms at launch, but will be expanding after that.
Perhaps they will wait for Sony’s version of the cloud, Gaikai, to launch in early 2014? Or maybe there was an agreement for a set time period of exclusivity with Microsoft. In any event, for those on ‘team PlayStation’, you might also get to experience the joy of double jumping in your FPS. Just not as soon as the PC gamers, or even those with an Xbox 360.
Last Updated: July 1, 2013