Total War: WARHAMMER reveals the Luminark of Hysh

2 min read

Total war warhammer 3

Total War: WARHAMMER is shaping up to be one of the most impressive iterations of the franchise thus far. It’s looking great, and realistically, fans of either franchise won’t need convincing, this will be on the list to insta-buy. That isn’t stopping Creative Assembly and Games Workshop from selling it, though, and this latest unit has all the detail and power an army commander could want.

I present to you (well, technically they present to you) the Luminark of Hysh:

It definitely looks cool and it has this as the description for those who aren’t totally familiar with the Warhammer universe:

The Luminark of Hysh is a magical war machine created by the Wizards of the College of Light Magic. Housing a rare, sorcerous orb, it’s capable of casting Solheim’s Bolt of Illumination, a devastating light spell. This bolt is focussed through a series of arcane lenses before leaping across the battlefield to tear the enemy asunder.

So don’t stand in front of it, basically, because it won’t end well for you.

What I find intriguing, though, is a bit of lore about Hysh. According to lore, Hysh is the white wind of magic and associated with the Lore of Light. As a result, it is most potent during the day and less so at night; underground, the Hysh doesn’t even have power because the sun never shines there so the rocks can’t even hold residual light energy. Could this mechanic make it into the game? Will sources of light change the power of this unit, or is that taking things just a little bit too far?

Last Updated: July 30, 2015

Zoe Hawkins

Wielding my lasso of truth, I am the combination of nerd passion and grammar nazi. I delve into all things awesome and geek-tastic. You can read more of my words over at, or just follow me on all the social networks to get the true range of my sarcasm and wit.

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