The premise of each Civilization game is simple: take over the world. Doing so isn’t easy however. It takes many, many turns, and it spans entire millennia and various time periods of history.
The latest entry in the franchise, Civilization VI, follows the same addictive formula the series has for the past 15 years, albeit with a ton of enhancements and improvements. Is it any good though, or is it more of the same really? Let’s see what the critics think:
Civilization VI will go down in history as the most fully-featured launch version in the series. Many of those are smartly revamped versions of Civ classics, buy it finds its own identity with great new ideas like spread-out cities, customizeable governments, research boosts, and leader agendas. And even though the AI has some improving to do, it can put up enough of a fight to make world domination a challenge.
Civ 6 has a few rough edges, but they’re pushed far into the periphery by spectacular strategic depth and intricate interlocking nuances. Any frustrations I experienced were immediately eclipsed by my desire to continue playing. Just one more turn, every turn, forever.
Sight, sound, and systems harmonize to make Civilization 6 the liveliest, most engrossing, most rewarding, most challenging 4X in any corner of the earth.
The old Civ mantra of “one more turn” is stronger than ever. The additions make for a much deeper strategy game and the inclusion of most of the features from previous entries makes for a remarkably well-rounded launch. It will be interesting to see where Civ VI goes, but I have a feeling there won’t be nearly as dramatic a change as Civ V saw.
Civilization 6 is an advance on the previous game, offering more variety, smarter use of assets and a wider palette of potential activities. It remains the best of its kind, always demanding my attention, forever creating new narratives out of stats and maps. But it fails to move the concept of a history simulation beyond the ambitions set 25 years ago. We’ve reached the point where Civ games are as much a simulation of themselves, as they are of the march of human progress.
Firaxis’ newest entry in the Civilization series isn’t a game changer, because the game was already great. However, Civilization VI could easily be the pinnacle of the series.
Civ VI, which is already building upon what made Civ V so great anyway, forces you to adapt and play differently each time depending on your map and policies, so…yeah, we could be in for a long, fun ride with this one.
The way the series has evolved reflects our own play cycles with Civ. Each entry is like starting a new game – carrying into it the expertise and heritage of past games but being unafraid to try a new strategy to achieve victory. These are just Civ VI’s first few turns on a journey that will go on for the next three years or so as the game evolves. It’s just the beginning of a new Civ chapter, and what a glorious, confident beginning it is.
With reimagined cities, diplomacy and research progression, Civilization feels familiar enough for veterans while making a lot more sense for newcomers. By far the best Civilization experience we’ve seen in years, only slightly tarnished by slow load times and art that occasionally feels out of place.
As it turns out, Civilization VI is more of the same, but that’s not a bad thing at all. The addictive formula the series is renown for (just one more turn!) persists, except there are now a whole lot of extra features thrown into the mix. The game is so good in fact, that some critics insist that its the best the franchise has had in years!
That’s some mighty praise, so if you’re looking for something to suck up ALL of your time, Civilization VI seems to be a solid bet. I’d ask Zoe to weigh in here (now that she’s done with her review), but she’s too busy conquering the world… again.
Last Updated: October 27, 2016