Home Tabletop Magic: the Gathering Devour for Power Commander deck review – Feasting on Corpses

Magic: the Gathering Devour for Power Commander deck review – Feasting on Corpses

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This deck is open to so many different cards and strategies. A Wrath of God or Day of Judgment could clear the board before you summon your Mimeoplasm and resurrect some of your own creatures. Damia, Sage of Stone opens up all sorts of mill strategies if coupled with Jace’s Erasure or any of this elusive Planeswalker’s signature cards. You could mill your opponent either to kill them, or to fatten up graveyards for Mortivore. In fact, this deck will be a great home for one of your set of banned-from-Standard Jace, the Mind Sculptor. The most fun element in Commander is building your deck, and only needing one of a big card makes it a lot more financially viable to buy those rares you always wanted, or to try build a tribal deck with cards from Standard all the way back to those Alpha and Beta cards.

Of course, I could sit and tell you every combo in the deck, and which other cards to add, but then I would be stealing half of the fun from you. If you enjoy social games, Commander is the format for you, and a great way to get friends into Magic: The Gathering.

The nice thing about the various Commander decks is how, and I will get a lot of flak for this, none of them has the upper hand or a major advantage. This is especially true in multiplayer, where anyone with board advantage will suddenly find themselves the target of the entire table’s ire. Devour for Power allows you to still have some answers after mass removal has cleared the table, and creatures like the Vulturous Zombie just get stronger the longer you can keep them alive and in the game. Devour for Power allows you to give some of your favourite creatures a second and third chance at life on the battlefield. No graveyard is safe from you, no creature is truly dead and in the words of Lilliana Vess; “Death is no excuse for disobedience.”

Here is the full Devour for Power deck list:

Commanders:
1 The Mimeoplasm
1 Damia, Sage of Stone
1 Vorosh, the Hunter

Creatures:

1 Nezumi Graverobber
1 Skullbriar, the Walking Grave
1 Riddlekeeper
1 Fleshbag Marauder
1 Eternal Witness
1 Troll Ascetic
1 Yavimaya Elder
1 Solemn Simulacrum
1 Brawn
1 Wonder
1 Sewer Nemesis
1 Gravedigger
1 Lhurgoyf
1 Dreamborn Muse
1 Mortivore
1 Desecrator Hag
1 Mulldrifter
1 Acidic Slime
1 Vulturous Zombie
1 Dark Hatchling
1 Extractor Demon
1 Scythe Spector
1 Wrexial, the Risen Deep
1 Triskelavus
1 Slipstream Eel
1 Butcher of Malakir
1 Patron of the Nezumi
1 Szadek, Lord of Secrets
1 Avatar of Woe
1 Artisan of Kozilek

Artifacts:

1 Sol Ring
1 Dimir Signet
1 Golgari Signet
1 Lightning Greaves
1 Simic Signet
1 Oblivion Stone
Enchantments:
1 Vow of Wildness
1 Vow of Flight
1 Vow of Malice
1 Memory Erosion
1 Grave Pact

Instants:

1 Tribute to the Wild
1 Spell Crumple
1 Fact or Fiction
1 Relic Crush

Sorceries:

1 Minds Aglow
1 Shared Trauma
1 Sign in Blood
1 Stitch Together
1 Cultivate
1 Windfall
1 Buried Alive
1 Syphon Mind
1 Unnerve
1 Rise from the Grave
1 Syphon Flesh
1 Living Death

Lands:

1 Barren Moor
1 Command Tower
1 Dimir Aqueduct
1 Dreadship Reef
1 Golgari Rot Farm
1 Jwar Isle Refuge
1 Lonely Sandbar
1 Rupture Spire
1 Simic Growth Chamber
1 Svogthos, the Restless Tomb
1 Temple of the False God
1 Terramorphic Expanse
1 Tranquil Thicket
8 Forest
8 Island
11 Swamp

Last Updated: January 3, 2017

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