Anthem’s biggest upcoming features are being delayed
All of that big content that BioWare promised would launch in April for Anthem? Yeah, that ain't coming this month or anytime soon.
All of that big content that BioWare promised would launch in April for Anthem? Yeah, that ain't coming this month or anytime soon.
Hindsight’s a bastard, and while Anthem in its current state is still a beautiful slice of boredom, it could one day be the game that fans were initially promised. Could. The problem right now? Nobody wants to stick around long enough to help beta-test the full release until it actually does gets its house in order.
I adored BioWare’s pre-Mass Effect space opera, and the moment where you, as the player, become a Jedi and first get your own lightsabre stands as one of the finest moments in my gaming history. The Obsidian-made sequel was actually the first game I have distinct memories of pre-ordering, back when South African games retailer BT Games was still called Budget Technologies. Like many, I’d been waiting patiently for a sequel that just never happened. Speaking to VG247 at Reboot, former Obsidian head Chris Avellone revealed that there were plans for a third KotoR – and that it was pitched, but it never came to pass.
Last week, Kotaku’s Jason Schreier published an expose on BioWare detailing Anthem’s troubled development. Now, he’s offered up an interest behind-the-scenes look at how BioWare’s next game is shaping up. While much of BioWare is still scrambling to turn Anthem into a serviceable game, the sequel to the beloved Dragon Age series of RPGs is also in the works.
Yesterday, Kotaku published an expose on Anthem’s troubled development that reveals BioWare to be a studio in crisis. Jason Schreier’s report, while damning, isn’t callous, but rather a look at the human cost involved in large scale development, especially when things don’t coalesce the way they’re intended to.
It’s Destiny all over again, which is a pity because Anthem has some terrific potential to craft a new Arthurian legend for itself using its themes of Freelancers in shiny mechanised armour riding out to save the day. There is some very well deserved criticism towards Anthem’s storyline, especially when you factor in the narrative that could have been.
Bioware’s decision to make Anthem less fun was baffling enough, and after plenty of moaning from the community that wants the game to be better, the developer has decided to grab a hammer and break the game all over again with “some notable changes to the loot drop rate in specific scenarios”.
It’s been an entire…checks watch…seven minutes since the last Anthem bug report, and already more have been uncovered in a two-for-one deal.
Film classification in the UK is designed to help audiences understand what content is …
A spooky European village. Properly scary castle mania. Vampires. Werewolves! The only thing more frightening, is a glimpse at your empty bank account when it comes to deciding whether or not you can grab Resident Evil Village this month. Capcom's successor to its long-running survival-horror franchise is finally out, and if you've read our review then you know the game is a winner on multiple levels.
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