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Home Tag Archives: Damage Modelling

Tag Archives: Damage Modelling

Gaming

Sony debunks Kaz’s claims of unlockable damage

By Gavin Mannion
December 1, 2010
in :  Gaming
27

Earlier this week the GT5 overlord, Kazunori Yamauchi, announced that the damage in GT5 was a sliding scale that would unlock and be more effective as you progressed through the levels. The world jumped on this as proof that some global sites like IGN and local sites like GameState were wrong about the damage limitations in their reviews and much …

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Gaming

Kaz claims he was restricted by the PS3, plus GT5 sparks gallery

By Gavin Mannion
November 8, 2010
in :  Gaming
7

GT5’s supreme overlord, Kazunori Yamauchi, has started the week of with a bang by claiming that his dream was restricted by the PS3 and that he wasn’t able to deliver the product that he dreams of. This could be taken it two ways really with the cynics claiming that Kaz is just trying to apportion blame for a lacklustre product …

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Gaming

New GT5 video showcases damage and day/night transition

By Gavin Mannion
July 5, 2010
in :  Gaming
14

I was utterly underwhelmed by GT5 at E3 this year but apparently I am the only one with Nick thinking it was god’s gift to racing simulators and the rest of the Internet oozing compliments over the realism in the game. The one thing that was pretty universal however was that the damage modelling was poor and in need of …

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Gaming

Shuhei Yoshida confirms GT5 Go-Karting – And the Track Editor!

By Geoffrey Tim
June 22, 2010
in :  Gaming
13

In an interview on Playstation.com, SCE Worldwide Studios president Shuhei Yoshida has confirmed a host of features for the very eagerly anticipated real racing simulator. While features like weather, damage and the oft-mentioned track editor have been frequently mentioned – and in fact previewed – there’s been no certainty that these features would make it in to the final game- …

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Gaming

GT5 vs Forza 3 Damage Modelling Comparison

By Geoffrey Tim
October 15, 2009
in :  Gaming
16

Regular readers would know that I am not the most proficient videogame driver. When seated behind a virtual steering wheel, faulty wiring in my brain ordains that I must accelerate – and only accelerate – until Newton’s laws dictate my crumpled inertia. It stands to reason that when it comes to racers, the one aspect that familiarises itself to me …

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