Implementing Ray Tracing would slow down development on Star Citizen…even more
One game that you probably won’t see released in a complete format this year? Cloud Imperium’s Star Citizen, which is currently still limping towards an unknowable finish line while shedding modules of minor content to appease the few true believers, like some sort of space-leper. What little Star Citizen content is out in the wild, does have one benefit though: It kind of looks visually neat. Even without Nvidia's fancy Ray tracing technology.



