Mortal Kombat 11 has special custom character variations for online play
NetherRealm wants to give you the tools to be a badass. Want a warrior who earns more experience from performing a grisly finisher? There’s a build for that. Want to sacrifice defense in favour of more offense? There’s a build available for that style of play. Which is all well and good in regular play across Mortal Kombat’s system of Towers, but how does this influence ranked online play where fighting games live and breath?




