Critical Hit

Critical Hit
  • Games
  • Entertainment
  • Tech
  • Comics
  • Lifestyle
  • Reviews
  • The Podcast
Home Geoffrey Tim (page 223)

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

Posts By Geoffrey Tim

Gaming

The Crash Bandicoot N.Sane Trilogy was painstakingly rebuilt without source code

By Geoffrey Tim
June 22, 2017
3
Gaming

Blizzard takes aim at Overwatch Aimbots

By Geoffrey Tim
June 22, 2017
3
Gaming

Steam’s Summer sale starts…tomorrow!

By Geoffrey Tim
June 21, 2017
15
Gaming

PlayStation 4 climbs back to the top of the US hardware charts

By Geoffrey Tim
June 20, 2017
9
Gaming

Nintendo Switch gets a great big system update

By Geoffrey Tim
June 20, 2017
1
Gaming

Disc Jam gets PS4-PC cross-platform play

By Geoffrey Tim
June 20, 2017
3
Gaming

Atari’s back in the hardware business

By Geoffrey Tim
June 19, 2017
1
Gaming

Nex Machina review – Addictive, accessible twin-stick arcade perfection

By Geoffrey Tim
June 19, 2017
2
1...222223224...1,213Page 223 of 1,213

Social

Latest Reviews

Top Gear Series 31

CriticalHit Gets a Sneak Preview of Top Gear Series 31…

Twelve Minutes Review – Stuck in a Mystery Time Loop

Cris Tales Reviews – Present, Past, and Future Collide

F9: The Fast Saga Review

Disney’s Jungle Cruise Review

Advert

Latest Posts

A sci-fi pilot and spacecraft cockpit transitioning from storyboard sketches into detailed cinematic concept art.

Prototyping Game Cutscenes With Veo 3.1 Before a Single Asset Exists

Use Veo 3.1 to test cutscene dialogue, pacing and visual direction before building finished game assets, with practical advice on tiers, prompts and continuity.

A stylised forest courier with a teal cape and amber scarf, shown standing, running and landing.

Spine Animation for Games: From Character Art to Playable Movement

MW4 aimbot settings showing FOV, smoothing, aim bone and visibility controls

MW4 PC Features Explained: Aimbot, ESP, Radar and Visual Tools

Smartphone and payment card beneath a glass privacy shield with abstract data trails.

What Digital Payments Reveal About Your Online Privacy

TempPro hygrometer on a wooden tabletop displaying temperature and relative humidity

How to Protect Wood Furniture from Humidity Damage

Competitions

Win a spooky Resident Evil Village hamper!

May 7, 2021

A spooky European village. Properly scary castle mania. Vampires. Werewolves! The only thing more frightening, is a glimpse at your empty bank account when it comes to deciding whether or not you can grab Resident Evil Village this month. Capcom's successor to its long-running survival-horror franchise is finally out, and if you've read our review then you know the game is a winner on multiple levels.

Win a copy of Doom 3 VR Edition on PlayStation!

March 31, 2021

Win an Epic Blizzard 30th Anniversary celebration collection pack!

February 9, 2021

And the winner of our Lego Star Wars set is…

December 18, 2020

Features

God of War Ragnarok

PlayStation Showcase – A Recap of All the Announcements

Guilty Gear Strive Review – Better call Sol

DC Super Hero Girls: Teen Power Review – The Just-Us League

Rainbow Six Extraction Preview – Game on man, game on

Most Recent

A sci-fi pilot and spacecraft cockpit transitioning from storyboard sketches into detailed cinematic concept art.

Prototyping Game Cutscenes With Veo 3.1 Before a Single Asset Exists

James Porter
October 5, 2026
A stylised forest courier with a teal cape and amber scarf, shown standing, running and landing.

Spine Animation for Games: From Character Art to Playable Movement

James Porter
October 5, 2026
MW4 aimbot settings showing FOV, smoothing, aim bone and visibility controls

MW4 PC Features Explained: Aimbot, ESP, Radar and Visual Tools

James Porter
October 2, 2026
Load more

About Us

Critical Hit is built on the idea that we are more than one thing. Are you a hardcore gamer who also enjoys a night out at the movies? Perhaps you’re a professional cosplayer who is searching for the perfect burger, or maybe you’re just interested in high-end tech and Netflix binging. Covering gaming, entertainment, tech and geek, Critical Hit offers information and critique from a staff of diverse, knowledgeable and fiercely opinionated writers.

Follow Us

Read This

A stylised forest courier with a teal cape and amber scarf, shown standing, running and landing.

Spine Animation for Games: From Character Art to Playable Movement

James Porter
October 5, 2026
TempPro hygrometer on a wooden tabletop displaying temperature and relative humidity

How to Protect Wood Furniture from Humidity Damage

James Porter
October 1, 2026
MW4 aimbot settings showing FOV, smoothing, aim bone and visibility controls

MW4 PC Features Explained: Aimbot, ESP, Radar and Visual Tools

James Porter
October 2, 2026
Concept illustration of an educational puzzle game on a monitor and tablet beside level-design sketches

Top Educational Game Development Companies in 2026: Review

James Porter
September 29, 2026

Timeline

  • October 5, 2026

    Prototyping Game Cutscenes With Veo 3.1 Before a Single Asset Exists

  • October 5, 2026

    Spine Animation for Games: From Character Art to Playable Movement

  • October 2, 2026

    MW4 PC Features Explained: Aimbot, ESP, Radar and Visual Tools

  • October 1, 2026

    What Digital Payments Reveal About Your Online Privacy

  • October 1, 2026

    How to Protect Wood Furniture from Humidity Damage

  • Critical Hit
  • Contact
  • Advertise
  • Terms
  • Privacy Policy
  • Disclaimer
Critical Hit
Privacy Policy
Loading Comments...