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Home Geoffrey Tim (page 239)

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

Posts By Geoffrey Tim

Gaming

International University Sports Federation and IeSF partner to promote esports

By Geoffrey Tim
April 20, 2017
Comments Off on International University Sports Federation and IeSF partner to promote esports
Technology

Your Bose headphones may be spying on you

By Geoffrey Tim
April 20, 2017
2
Gaming

Rumour: There’s a SNES mini coming before Christmas

By Geoffrey Tim
April 19, 2017
5
Lifestyle

The $1800 speaker that’s made out of concrete

By Geoffrey Tim
April 19, 2017
12
Gaming

PlayStation VR shooter Farpoint goes gold, gets a story trailer

By Geoffrey Tim
April 19, 2017
9
Lifestyle

Denon HEOS HS2 Multi Room Audio System review– Multi room audio bliss

By Geoffrey Tim
April 18, 2017
1
Technology

LG G6 review – LG’s best phone in years

By Geoffrey Tim
April 18, 2017
10
Gaming

Bandai revives the simpler, classic Tamagotchi

By Geoffrey Tim
April 12, 2017
15
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Critical Hit is built on the idea that we are more than one thing. Are you a hardcore gamer who also enjoys a night out at the movies? Perhaps you’re a professional cosplayer who is searching for the perfect burger, or maybe you’re just interested in high-end tech and Netflix binging. Covering gaming, entertainment, tech and geek, Critical Hit offers information and critique from a staff of diverse, knowledgeable and fiercely opinionated writers.

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Timeline

  • October 5, 2026

    Tom Cruise’s Digger Stumbles at the Box Office With an $8 Million Opening

  • October 5, 2026

    CriticalHit Given Early Access to GTA VI: We Like What We’ve Played…

  • October 5, 2026

    Game Culture Spent Two Decades Earning Trust, Now Casino Reviews Face Identical Questions

  • October 5, 2026

    Prototyping Game Cutscenes With Veo 3.1 Before a Single Asset Exists

  • October 5, 2026

    Spine Animation for Games: From Character Art to Playable Movement

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