Alienation patched to allow for core removal and easier motherships

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Alienation (6)

Housemarque’s Alienation is my current addiction – and when I’m not busy playing something for review, you’ll probably find me shooting the hell out of aliens, trying to get my Hero level up. There are a few issues with the game yet, but as is typical for the Resogun maker, they’ll be tweaking and refining the game. And the first major patch is out now.

There’s still no local co-op, but Housemarque has confirmed that it’s coming at some point in the future – sometime in June, in fact. . Now if you’ll excuse me, I need another Legendary Xenorifle. This one that shoots grenades in addition to its regular bullets just isn’t good enough.

Alienation (10)

Here’s what’s been fixed and updated:

Major fixes

  • Fixed the player sometimes going through walls after teleporting
  • Players no longer die if they fall off the mission area but rather get teleported to host or checkpoint restart
  • Players can no longer join/invade games that they shouldn’t be able to get in because of the visibility or invasion settings
  • Non-host squad members no longer spam the server with invalid messages while playing invite-only missions
  • Alien cores won’t fly outside the level anymore

Minor fixes

  • Bug enemy is now easier to hit
  • Flamethrower hit detection improved to take account the alien size
  • Purchasing PS Plus membership while the game is running will now be instantly recognized by the game when trying to access a feature requiring PS Plus instead of a wait time up to 20 seconds
  • Fixed an issue with clients not being able to rejoin ongoing game if host loses network connection mid-game
  • Performance improvement to Artillery strike that has the splash upgraded
  • General performance improvements
  • Trophy obtaining bugs that were fixed
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New features

  • Antti’s memorial area added to fort Itaipu
  • Respawn beacon activation now creates shield around the beacon and the previously activated respawn beacon explodes
  • Possibility to create a squad from battles menu screen prior to entering a mission
  • Extra statistics shown in character and bestiary menu screens
  • Support for Japanese, Chinese and Korean fonts
  • Cores can be removed from weapons

Tweaks

  • Mothership enemy level no longer scales with player level in World State 1. The enemy level will be locked to the level player was on when he first entered the Mothership
  • Font tweaks mainly for the Asian fonts. This might cause layout changes in some places
  • Revolver has new particle effects
  • Mothership enemies in World State are now 2 levels weaker

You can read our review here, where we said that “Alienation is an ambitious twin-stick shooter that goes beyond Housemarque doing what they do best.” We said that the game was “addictive, and it’s some of the best fun you’ll have on your PlayStation this year – especially if you’re the get caught up in the grind for better loot”

 

Last Updated: May 17, 2016

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

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