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The Division – Skills guide

4 min read

The Division (1)

In just a few short hours, The Division goes live. New York, New York! Home to a crippling disease that wiped out just about anyone who didn’t get with the times and adopt a cash-free lifestyle. That’s where you come in, as a newly-deputised agent who is given carte blanche to save the day with as many bullets as possible.

Thing is, The Division is more RPG than shooter. It’s the kind of game where maths is an asset, as you juggle more mathematical mayhem with bouncing numbers to help save the day. And to do so, you’re going to need skills to pay the bills. Remember, you aren’t limited to just one skill-set, as you can tool around with your abilities on the fly across the Medical, Tech and Security categories.

They’re simple enough to get the hang of: Medical makes you the white mage of New York, Tech gives you cool gadgets and Security specialises in laying down an assault with tank-like abilities. They can all be modified to be even more potent, making you a force to be reckoned with. EY, I’M WALKIN’ HERE! Let’s break those skills down then:


The Division (3)

Sticky Bomb – Launch a sticky bomb that can then be detonated remotely.


  • Increased blast radius
  • Proximity detonation
  • Flashbang
  • Increased bomb stealth

Turret – Deploy a turret that fires on enemies until destroyed.


  • Proximity sensor
  • Flamethrower turret
  • Taser turret
  • Self-destruct when destroyed by enemies

Seeker Mine – A mine that chases nearby targets.


  • Cluster bomb,
  • Gas grenade,
  • Airburst
  • Cover-busting movement

Tactical Link – Provide a buff to the damage output and the critical hit chance for yourself and your team.


The Division (2)

Ballistic Shield – A handheld shield that can stop enemy bullets, although you can only use a sidearm when this is equipped.


  • Reactive Targeting – Equip a stronger and lighter shield that pulses hostiles who shoot at it.
  • Assault Shield – Equip a shield that gives the user increased damage, knockback, accuracy, and a faster reload speed with sidearms.
  • Kinetic Breaker –  A small amount of damage is converted to health.
  • Master Mod – The shield regains health if no damage is received for a set time.

Smart Cover – Reinforced durability behind cover, with added damage buffs.


  • Trapper – Hostile targets using a reinforced cover deal less damage to you, and take increased damage in turn.
  • Recharger – Allies using a reinforced cover will slowly recover their health and get reduced cooldowns for skills.
  • Concealment – Allies using a reinforced cover are hidden from hostile radar pulses and have reduced threat levels. Hostiles shot by allies from behind the cover are radar-pulsed.
  • Master Mid: Cover Trail – Extend the cover effect so that it lasts after leaving cover.

Mobile Cover – Cover on the move for one person, at least until enemies destroy it.


  • Mod 1 – Cover provides more protection and can be extended to two people.
  • Mod 2 – The cover has explosives fitted to it that damages any targets from the front.
  • Mod 3 – Increased damage output while behind cover, pulses do not pick your location up.
  • Master mod – When the shield is destroyed gain damage resistance for you and your allies.

Survivor Link – Increased damage resistance and speed for you and nearby allies.

Tactical Link – Increased damage and critical hit chance for you and nearby allies.



Pulse – Send out a radar pulse which highlights any enemy threats through wall and cover.

  • Recon Pack – Increased range of pulse and can locate nearby loot containers.
  • Scrambler – The user and allies are protected from hostile pulse scans
  • Tactical Scanner – Increased damage when atacking hostiles identified by pulse.
  • Master Mod: Threat Detector – Early warning of hostiles and can also identify if the user has been scanned.

First Aid – Heal yourself and all allies within a radius


  • Defibrillator – Allies can be revived and given some health back
  • Overdose – User and allies can be healed more efficiently, with a chance to be healed beyond normal health bar limitations
  • Booster Shot – Increased damage output for targets healed by First Aid.
  • Master Mod: Extended Service – First Aid now operates for longer.

Support Station – A dropped station that can heal allies and revive them


  • Mod 1 – Allies can be revived if within range.
  • Mod 2 – Negative status effects are removed from allies within range
  • Mod 3 – Allies have reduced cooldown for skills and can recover ammo.
  • Master Mod: – When Support Station is disabled, all allies are healed

Recovery Link – Heals and cures the player and any nearby allies. Revives downed allies within range. Can also overheal beyond maximum health.

Last Updated: March 7, 2016


  1. Soooo, this reminds a lot of Borderlands, then.


  2. Jonah Cash

    March 7, 2016 at 17:56



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