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Home Tag Archives: EA (page 54)

Tag Archives: EA

Gaming

EA has “an obligation to push the industry forward”

By Zoe Hawkins
September 1, 2016
in :  Gaming
90

EA "pioneered" DLC and micro transactions, but they seem to be changing their ways. But will new ways of innovating the industry make things better or worse?

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Gaming

EA kills hope for a Mass Effect Trilogy remaster [updated]

By Geoffrey Tim
September 1, 2016
in :  Gaming
124

EA shoots down the idea of a Mass Effect remake. While it would be a quick way to make an "easy buck," the company wants to push forward.

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Gaming

Battlefield 1’s beta won’t require PS Plus, but will need Xbox Live Gold

By Alessandro Barbosa
August 30, 2016
in :  Gaming
14

Battlefield 1 is going into open beta this weekend, but you'll need Gold on Xbox One to play

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Gaming

Titanfall 2 technical tests returns today, with a host of changes

By Alessandro Barbosa
August 26, 2016
in :  Gaming
6

Titanfall 2 returns for more technical testing fun this weekend, with a host of changes based on player feedback

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Gaming

Titanfall 2’s next beta is making some big changes after listening to the fans

By Darryn Bonthuys
August 25, 2016
in :  Gaming
23

Fans of the original Titanfall weren’t happy after that technical test on the weekend. Fortunately Respawn Entertainment has been listening.

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Gaming

Battlefield 1’s Premium Pass will cost you R499

By Geoffrey Tim
August 24, 2016
in :  Gaming
25

Battlefield 1 is getting a pricy premium pass, to the surprise of absolutely nobody.

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Gaming

Titanfall 2’s single player focuses more on puzzles than on action

By Darryn Bonthuys
August 23, 2016
in :  Gaming
6

Titanfall 2 is using its signature traversal options to create something that is less scripted and more thoughtful in its approach to a campaign.

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Gaming

Titanfall 2 feels like its taking some titanic steps backwards

By Darryn Bonthuys
August 22, 2016
in :  Gaming
50

The original Titanfall excelled at making people feel special. Titanfall 2? It's more of the same, but with less soul and better mechanics balanced by sluggish controls.

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