A terrible game, Bodycount was an example of what not do when designing a new title in the industry.Unfortunately, it has now also become an example of how not to treat your staff, as one former member of the now defunct development studio explains.
Earlier today I was browsing the local PS3 Forums and came across a thread about White Label games and the legality around them. The thread has now been locked as it seemed to drift into the personal accusation stage which is never pretty but it did raise an interesting point that has been cleared up for me by one of …
Remedy, makers of Max Payne, Alan Wake and Quantum Break are transitioning out of the AAA single player space., In a feature on Gamesindustry.biz, Remedy’s Thomas Puha explains how and why the change is necessary.
A lot of it has to do with the exponentially increasing cost of making AAA single player games.
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