Let’s say that you’re a video game publisher. Between meetings where you figure out how to shoehorn loot boxes into your game and a slideshow on how much you can charge for attack pants DLC, you’ve also got to manage the various studios under your brand. Studios who deliver outstanding work, that has begun building an audience and yet haven’t met your ludicrously high sales targets. Can’t win them all, hey? Bugger that, cut the studio from your fat and roll on. That’s exactly what Square Enix did this year, as the publisher decided to part ways with IO Interactive and the Hitman franchise.