Hideo Kojima’s talks about using the Killzone engine for Death Stranding
Hideo Kojima's celebrity deathmatch game Death Stranding looks mighty fine thanks to the Decima engine from the house of Killzone.
Hideo Kojima's celebrity deathmatch game Death Stranding looks mighty fine thanks to the Decima engine from the house of Killzone.
Two trailers in, and Death Stranding is for the lack of a better word, utterly baffling. And antagonist Mads Mikkelsen feels the same way.
Death Stranding will be using the same engine that powers next years Horizon: Zero Dawn to deliver an exceptionally gorgeous open-world title.
Death Stranding isn't letting up, with a brand new trailer cranking up the weird to 11 in this captivating action title.
Hideo Kojima is confident Death Stranding will be out before 2019 - which sounds rather ambitious.
Hideo Kojima has a grand plan for Death Stranding, a game that'll keep players tethered to one another in an open world.
Games developer Hideo Kojima sees episodic games as the future of the industry, but his next project Death Stranding won't follow that model.
Just what is Hideo Kojima cooking up with Death Stranding? A game about connections, rope and pointed sticks apparently.
City life is a game of optimality. In the small studio apartments of Vancouver …
A spooky European village. Properly scary castle mania. Vampires. Werewolves! The only thing more frightening, is a glimpse at your empty bank account when it comes to deciding whether or not you can grab Resident Evil Village this month. Capcom's successor to its long-running survival-horror franchise is finally out, and if you've read our review then you know the game is a winner on multiple levels.
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