Dying Light 2 has four years worth of post-launch content planned
Confirmed during an interview with lead designer Tymon Smektala, Techland has stated that they plan on supporting Dying Light 2 long after it’s initial release.
Confirmed during an interview with lead designer Tymon Smektala, Techland has stated that they plan on supporting Dying Light 2 long after it’s initial release.
Techland has also been particularly secretive on showing off any new footage in the years since Dying Light 2 was announced, sticking to the shadows and toiling away on their dream for a world that reacts to your decisions to either be a good guy who helps the downtrodden man or a ne’er-do-well who thinks only of himself and is only too happy to kick a dude off a ledge to create zombie bait. Here’s an entire 26 minutes of fresh out of the grave gameplay that was shown off at E3 2019 behind closed doors, for you to sink your teeth into:
If you missed out on the event, here’s a quick wrap-up of the biggest trailers and news to come out of the Xbox E3 press conference.
Announced last year, Microsoft have unveiled a brand new gameplay trailer for the open-world zombie-killing fun show. The trailer, while also showing off some of the games gloriously gory violence, seems to also be placing a much greater emphasis on the story in Dying Light 2, focusing on Aiden as he waxes philosophical about what it means to be alive …
Developer Techland announced that they were teaming up with the publisher to bring their parkour-fuelled zombie kill-‘em-up to the world Announced yesterday by Square Enix over on Twitter, the company revealed that they would be partnering up with Techland to publish Dying Light 2 with more information to be revealed during their E3 showcase which takes place on the 10th …
Sandbox games are kind of starting to feel formulaic. You get the exception to the rule now and then, but for the most part it’s easy to roll your eyes when you hear of another game claiming to have a vast and open world that is just begging to be explored. One of the bigger tricks that developers use? Telling you the player, that your choices actually matter when in fact the consequences for your actions seldom carry any weight to them. Dying Light 2 developer Techland wants to change that conception.
Good things come to those who wait, but for those of you who started sweating profusely when Techland closed down their distribution service and thought that this was a dire portent for the sequel? Fret not, Techland is now more focused than ever on development of Dying Light 2.
Choices in video games, rarely pay off. The consequences attached to going against the grain usually feel lacklustre and insubstantial. Where’s the payoff? I don’t want a character who looks slightly more demonic than usual, I want a reflection of the compromises that I’ve made to be reflected in short-term gains that I’ve gone for. It’s an idea that Dying Light 2 developer Techland is examining deeply with their upcoming undead parkour sequel, as they blend a story of choices with gameplay that complements the decisions that you’ve made.
Have you ever double-checked your doors at night because something just didn’t feel secure? …
A spooky European village. Properly scary castle mania. Vampires. Werewolves! The only thing more frightening, is a glimpse at your empty bank account when it comes to deciding whether or not you can grab Resident Evil Village this month. Capcom's successor to its long-running survival-horror franchise is finally out, and if you've read our review then you know the game is a winner on multiple levels.
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