Your decisions will create a more reactive world in Dying Light 2
Choices in video games, rarely pay off. The consequences attached to going against the grain usually feel lacklustre and insubstantial. Where’s the payoff? I don’t want a character who looks slightly more demonic than usual, I want a reflection of the compromises that I’ve made to be reflected in short-term gains that I’ve gone for. It’s an idea that Dying Light 2 developer Techland is examining deeply with their upcoming undead parkour sequel, as they blend a story of choices with gameplay that complements the decisions that you’ve made.






