What procedural art means in No Man’s Sky
The art of No Man's Sky is procedural, but that doesn't mean it's random. In fact, it's reverse engineered to look like a 70s Sci-Fi cover.
The art of No Man's Sky is procedural, but that doesn't mean it's random. In fact, it's reverse engineered to look like a 70s Sci-Fi cover.
No Man's Sky is doing incredible things with mathematics to great its infinite worlds, but how does it all work? Creator Sean Murray explains.
We’ve been seeing a lot of No Man’s Sky ever since E3, thanks to a wealth of gameplay videos and new trailers spewing out of the offices of Hello Games. For a procedurally generated game with seemingly endless possibilities, I feel quite acquainted with the space sim already – even though the latest trailer for the game still manages to …
No Man's Sky lets players do anything they want. Unfortunately, not all players are fun to watch.
Hello Games already tasted success with Joe Danger - a game that nearly killed the idea of creating No Man's Sky
Don't fear spoilers - you can watch all the gameplay footage of No Man's Sky and never have your experience spoiled.
With the first open world/universe game of this scale, No Man's Sky let's you do just about anything. Here's a taste of what that actually means.
No Man's Sky looks incredible, but we rarely get to see it without someone talking over it and changing the experience. Here is sort of what it will be like when you play it yourself.
In an industry often clouded by exclusivity and inflated price tags, Dossier Perfumes emerges …
A spooky European village. Properly scary castle mania. Vampires. Werewolves! The only thing more frightening, is a glimpse at your empty bank account when it comes to deciding whether or not you can grab Resident Evil Village this month. Capcom's successor to its long-running survival-horror franchise is finally out, and if you've read our review then you know the game is a winner on multiple levels.
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