Here’s the best from Microsoft’s Press Briefing in five minutes
Microsoft had a stellar press briefing this year, which was jam-packed with both first and third-party titles. Here's everything you might've missed, in five minutes or less.
Microsoft had a stellar press briefing this year, which was jam-packed with both first and third-party titles. Here's everything you might've missed, in five minutes or less.
This year, Microsoft kicked some serious ass. While their first-party future will still take some time to be realised, Microsoft’s third-party offerings were incredibly exciting. From Devil May Cry 5 finally emerging from the darkness to a hat trick of Gears of War announcements, Microsoft was throwing punch after punch in their press conference, with knockouts aplenty finding their mark. Did you miss all of that hot action? Well here's a handy round-up for you.
The weird, disturbing, and macabre We Happy Few is only a few weeks away. Check out the new E3 trailer and put a smile on your face.
The monumentally successful PlayerUnknown's Battlegrounds is expanding, and taking the battle to a new map.
Microsoft is making a big bid on the future of the Xbox brand, with a whopping five studio aquisitions to help bolster their struggling first-party offerings.
It's been too long since we had a promising skateboarding game. Hopefully, Session will change that.
Developed solely by Andrew Shouldice, Tunic is an upcoming Zelda-inspired action adventure starring a cute fox.
Why is Rico Rodriguez fighting a tornado? Just 'cause...
Have you ever double-checked your doors at night because something just didn’t feel secure? …
A spooky European village. Properly scary castle mania. Vampires. Werewolves! The only thing more frightening, is a glimpse at your empty bank account when it comes to deciding whether or not you can grab Resident Evil Village this month. Capcom's successor to its long-running survival-horror franchise is finally out, and if you've read our review then you know the game is a winner on multiple levels.
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