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Home Geoffrey Tim (page 242)

Geoffrey Tim

Editor. I'm old, grumpy and more than just a little cynical. One day, I found myself in possession of a NES, and a copy of Super Mario Bros 3. It was that game that made me realise that games were more than just toys to idly while away time - they were capable of being masterpieces. I'm here now, looking for more of those masterpieces.

Posts By Geoffrey Tim

Gaming

“Esports is not a sport,” says the British Esports Association

By Geoffrey Tim
March 30, 2017
28
Gaming

Bioware wants to “improve and build on” Mass Effect: Andromeda

By Geoffrey Tim
March 30, 2017
13
Gaming

Battlefield introduces DLC-sharing with “Premium Friends”

By Geoffrey Tim
March 30, 2017
9
Gaming

Drawn to Death, Lovers in a dangerous Spacetime headline April’s PlayStation Plus games

By Geoffrey Tim
March 29, 2017
5
Technology

Here’s how you can watch the Samsung Galaxy S8 reveal

By Geoffrey Tim
March 29, 2017
6
Gaming

Get Helldivers (and more!) on the cheap with the Humble Hooked on Multiplayer bundle

By Geoffrey Tim
March 29, 2017
5
Gaming

It looks like Call of Duty is going back to World War II [Update]

By Geoffrey Tim
March 28, 2017
26
Lifestyle

Hit or Miss: Spur’s killing its Monday burger promo, and with it any reason to go there

By Geoffrey Tim
March 24, 2017
152
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A spooky European village. Properly scary castle mania. Vampires. Werewolves! The only thing more frightening, is a glimpse at your empty bank account when it comes to deciding whether or not you can grab Resident Evil Village this month. Capcom's successor to its long-running survival-horror franchise is finally out, and if you've read our review then you know the game is a winner on multiple levels.

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Timeline

  • October 5, 2026

    Tom Cruise’s Digger Stumbles at the Box Office With an $8 Million Opening

  • October 5, 2026

    CriticalHit Given Early Access to GTA VI: We Like What We’ve Played…

  • October 5, 2026

    Game Culture Spent Two Decades Earning Trust, Now Casino Reviews Face Identical Questions

  • October 5, 2026

    Prototyping Game Cutscenes With Veo 3.1 Before a Single Asset Exists

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