Massive is working on a fix to stop enemies turning into suicide squads in The Division 2
The Division 2 has a great selection of enemies, ruffians and soldiers who are designed to keep you moving between cover points as they attempt to flank your position. Amongst the many enemy types, there happen to be Rushers who’ll try and flush you out with shotgun blasts while their comrades provide covering fire. The problem here? Higher difficulty games are currently seeing all enemies adopt an approach to see what lasts longer: Their faces or your bullets.







