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Home Tag Archives: Interview (page 5)

Tag Archives: Interview

Features

Sekiro: Shadows Die Twice interview–Ninjas, single-player and new spins on brutal boss fights

By Darryn Bonthuys
June 19, 2018
in :  Features, Gaming
3

Sekiro is also utterly gorgeous thanks to its Japanese palette that mixes bloodshed with mythology, and the increased sense of aggression and adventure makes for a very different game when compared to its predecessors that were developed at From Software. Naturally, I had some questions. Fortunately, From Software’s Yasuhiro Kitao and his translator had some answers for me, when we chatted during an E3 2018 session where a lengthy slice of Sekiro was shown off behind closed doors.

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Gaming

The future of Moss is uncertain, but Polyarc wants to make more

By Alessandro Barbosa
June 18, 2018
in :  Gaming
0

With Moss being such a success, it would be weird for developers Polyarc not to want to continue with more stories in their new world. And they want to, but perhaps not with Quill.

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Features

The Crew 2 wants to offer a world of freedom to its players

By Darryn Bonthuys
May 18, 2018
in :  Features, Gaming
0

The Crew 2 may have had hundreds of hands guiding its development, but not all of them belonged to Ubisoft. In fact, a lot of its design is the end result of thousands of fans adding their input to the upcoming caRPG.

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Features

The Crew 2 is all about surprises, emotions and authenticity

By Darryn Bonthuys
May 17, 2018
in :  Features, Gaming
0

For The Crew 2, it’s about more than just looking good on the streets. It’s about finding genuine moments of shock and awe when you’re racing or exploring.

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Gaming

Bluepoint are already working on another remake bigger than Shadow of the Colossus

By Alessandro Barbosa
March 12, 2018
in :  Gaming
0

After their stellar work on remaking Shadow of the Colossus, developers Bluepoint are already working on another remake project instead of exploring new IP.

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Gaming

Miyamoto was worried about regular humans in Super Mario Odyssey

By Geoffrey Tim
June 28, 2017
in :  Gaming
0

Seeing regular-sized people in Super Mario Odyssey is jarring - and it's a concern shared by Shigeru Miyamoto.

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Gaming

How Wolfenstein II: The New Colossus is making downtime with your rebel crew even more expansive

By Alessandro Barbosa
June 16, 2017
in :  Gaming
0

Wolfenstein II: The New Colossus Creative Director, Jens Matthies, explains how this sequel expands the more interessting parts of The New Order - the downtime with the rest of your crew.

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Features

Assassin’s Creed Origins is less about following waypoints, and more about encouraging exploration

By Alessandro Barbosa
June 13, 2017
in :  Features, Gaming
8

We sat down with Assassin's Creed Origins producer to discuss the franchise's history with cluttered waypoints, and specifically how Origins is doing away with them.

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