Here’s a look at the Nintendo Switch’s eShop and UI
One of the biggest problems those who have the Switch have with the system is that it’s missing a few fundamental features. Those are in now - and here's what they look like.
One of the biggest problems those who have the Switch have with the system is that it’s missing a few fundamental features. Those are in now - and here's what they look like.
Critics are all in agreement that Breath of the Wild isn't just a masterpiece, it's a bold new future for the Nintendo franchise. And a good reason to own a Switch.
Seems like sticking a Nintendo Switch cartridge in your mouth is a terrible idea. And surprisingly, Nintendo made that decision intentionally.
The African Cyber Gaming League recently ran an Overwatch Festival for all 3 platforms of the game and I took part. Here's how it all went down in the end.
The Legend of Zelda: Breath of the Wild might be the biggest game in the series yet, but it didn't start out that way. In fact, most of its design wasn't even in 3D.
Gearbox now have their hands on the latest Unreal tech, and they showed off their progress with it at the Epic GDC presentation in San Francisco. And the rendering tech that they hinted that “may use in a future Gearbox game”, looks an awful lot like a Borderlands sequel.
An exhibition match followed by a massive announcement. We'd say Mettlestate are off to a good start.
With the Switch needing to be both a home and mobile console, that was the focus for this system over raw graphics power when Nintendo began designing a successor to the Wii U that would showcase an axis of improvement.
A spooky European village. Properly scary castle mania. Vampires. Werewolves! The only thing more frightening, is a glimpse at your empty bank account when it comes to deciding whether or not you can grab Resident Evil Village this month. Capcom's successor to its long-running survival-horror franchise is finally out, and if you've read our review then you know the game is a winner on multiple levels.
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