Animal Crossing’s Direct gives us a better look at the island and Tom Nook’s thriving home loan business
Nintendo has shown off a variety of new features coming to their island-living simulator and it’s looking like a right relaxing kind of time.
Nintendo has shown off a variety of new features coming to their island-living simulator and it’s looking like a right relaxing kind of time.
Dying Light, a video game that has not only survived half a decade but has thrived. Techland’s fantastic zombie sandbox took everything that was great about their previous effort Dead Island, fine-tuned the parkour and raised the stock price on toilet paper whenever the sun went down and the more dangerous Volatile crawled out from their UV light avoiding holes. With that prime number behind it, Techland is looking to celebrate one again with a fresh update, one that’ll introduce Darryn-mode to the game.
Blackbird Interactive, the studio behind Homeworld: Deserts of Kharak and the upcoming Homeworld 3, and Focus Home Interactive are pleased to announce Hardspace: Shipbreaker. With true-to-life physics and demolition effects, a sandbox of creative destruction lies before you this Summer on Steam Early Access. Put on your suit and get a first look of the life a space cutter in its Debut Gameplay Trailer.
The Action-RPG which has been plagued by years of poor development issues finally landed on something great but that doesn’t mean there aren’t things to fix.
Experiment 101, the team behind the action-adventure RPG has confirmed the game has not be cancelled but haven’t confirmed a solid release date.
A new series of missions, Starbirth, will take players through the ancient Korvax experiments that led to the birth of these sentient starships. Players who wish to incubate, grow and ultimately fly their own living ship should visit the Space Anomaly and follow the call of the Void Egg…
I have a great respect for designers that settle on building a puzzle game. Puzzles are complicated things to get right, whole games delicately balancing on the developer’s ability to communicate intentions and goals and the players’ willingness to learn and adapt. Which could be said about most types of games, sure, but puzzle games hedge their entire experience on …
Long story short, gaming next year is going to look and sound absolutely amazing.
A spooky European village. Properly scary castle mania. Vampires. Werewolves! The only thing more frightening, is a glimpse at your empty bank account when it comes to deciding whether or not you can grab Resident Evil Village this month. Capcom's successor to its long-running survival-horror franchise is finally out, and if you've read our review then you know the game is a winner on multiple levels.
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