Cliff Bleszinki calls the current triple-A gaming model unsustainable for many studios
Grabbing the hottest writers, technology and at least one hit track from the seventies to be used in a trailer all adds up to one costly price tag at the end of the crunch. Sometimes it’s worth it, as franchises like Call of Duty and Battlefield can pull in enough cash on a bad day to make indie developers cry themselves to sleep at night. Quite often, a gamble doesn’t pay out. Recent history is full of examples where a high budget didn’t translate into blockbuster sales or a warm reception. Games like Daikatana and Brutal Legend, whose hype failed to match financial expectations. It’s only going to get riskier in the future, as Triple-A games throw more and more money at projects and create an unsustainable environment for the industry that is bound to collapse at some point.






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